The Insider Guide to WOW–1.2 The basics(10)

November 29, 2010

Cloth
Chest
Alanna’s Embrace (Level 57)(BWPU)
96 Armor
+20 Stamina
+20 Intelligence
+20 Spirit
Increases damage and healing by up to 11.
Drops off Ras Frostwhisper in Scholomance.
Embrace of the Wind Serpent (Level 50)(BWPU)
86 Armor
+9 Stamina
+17 Intelligence
+30 Spirit
+12 Nature Resistance
Drops off Hakkar in the Temple of Hakkar.
Robe of the Archmage (Level 57)(BWPU)
96 Armor
Class: Mage
+12 Intelligence
Increases damage and healing by up to 35.
Improves critical strike of spells by 1%
Use: Restores 375-635 mana
Tailor Recipe
Robe of the Void (Level 57)(BWPU)
96 Armor
Class: Warlock
+14 Stamina
Increase shadow damage by 48.
Use: Heal pet for 300-500 health
Tailored Recipe
Truefaith Vestments (Level 57)(BWPU)
96 Armor
Class: Priest
Increase healing done by spells and effects by up to 66.
Restores 6 mana every 5 seconds.
Reduces cooldown of fade by 2 seconds.
This is a tailored recipe.
Feet
Boots of Prophecy (Level 60)(BWPU)
70 Armor
Classes: Priest
+8 Agility
+9 Stamina
+11 Intellect
+20 Spirit
+10 Arcane Resistance
+10 Fire Resistance
Head
Circle of Flame (Level 54)(BWPU)
74 Armor
+15 Spirit
+15 Fire Resistance
Use: Channel 40 health into mana every 1 second for 10 seconds.
Eye of Flame (Level 49)(BWE)
70 Armor
+10 Intelligence
+10 Spirit
+15 Fire Resistance
Increases damage done by fire spells by up to 42.
Halo of Transcendence (Level 60)(BWPU)
94 Armor
+17 Stamina
+27 Intelligence
+26 Spirit
+12 Fire Resistance
+12 Shadow Resistance
Dropped by the raid dragon boss Onyxia. Good luck.

EQ 2 Monk Guide-1.2.About the author

November 29, 2010

1.2. About the author
I purchased eq2 about 1-week after its release and haven’t put it down since. To date, I
have a 50-level monk / jeweler on the Najena server. I belong to the Second Dawn raiding
guild and primarily raid now-days. When I am not playing my monk, I also spend time
playing my alts: a level-36 wizard, level-31 Templar, and a level-31 Illusionist. Throughout
my adventures I have picked-up quite a few insights in the life of an eq2 adventurer/crafter
including questing, making money, crafting, group vs. solo play, eq2 economy, etc.
Author’s Accomplishments
? Top-5 monks to reach 40+ on server.
? Reached 367 DPS on a raid encounter.
? 40 PP in total revenue.
? Can generate 60gp-2pp a day with 30-minutes of crafting work.
? 1-of-20 players on server to have the tag, “Hero of Kugup” by freeing the
Frogloks.
? First guild on server to defeat the Splitpaw raid instances: Acts of War and
Brutal Acts of War.
? First Jeweler on server to make Star Ruby Jeweler.
? 32 server wide discoveries.
? Master-1 upgrades for Diving Phoenix, Spitting Cobra, Freezing Palm, Flying
Dragon, Lunging Mongoose, Agitate Spirit, and Infuriating Calm.
? Adept-3 upgrades for Rapid Swings, Quiet Purity, Dragon Stance, Biting Mantis,
Silent Fist, Icy Talon, and Everburning Fire.
? Killed every raid mob on the server including, Darathar, K’Dal, Trembler,
Venekor (Froglok version, Marr’s Chosen), Vaz, Kra’thuk, Vox, etc.
? Top-3 game-wide for highest “unbuffed” strength: 264 strength.
Author’s Equipment
Slot
Item Slot Item
Head
• Helm of Null (T)
• Augmented Helm (L) Neck • Curn Eye Necklace (T)
Chest
• Drake Hide Tunic (F)
• Imbued Augmented Tunic (L)
• Woven Flesh Vest (F) Ear
• Orc Eye Earring (T)
• Fishbone Earring (L)
Shoulder
• Woven Treant Root Shoulder Pads
(T)
• Augmented Shoulder Pads Finger
• Slayer’s ring of Agility x2 (T)
• Imbued Ring of Strength
• Splitpaw Ring (F)
Arms
• Volcanized Wrist Guards (F)
• Augmented Bracers (L) Wrist
• Rhodium Bangle
• Diamond Flecked Bangle
Hands
• Filth Covered Gloves (T)
• Augmented Gloves (L) Waist • Flowing Black Silk Sash (L)
Legs
• Leggings of the Pugilist (F)
• Squiggy Leggings (T) Active • Imbued Cloth Hex Doll x2 (L)
Feet
• Sepulchral Woven Boots (T)
• Augmented Boots (L) Ranged
• Augmented Leather Bandolier
(T)
• Enameled Sheath (F)
Melee
• Royal Great Flail (F)
• Sixta Knuckles of Mastery (F)
• Imbued Augmented Cestiis x2 (L)
• Greatstaff of the Windwalker (F)
• Prismastic Baton of the Scale (L) Other
• Manastone (L)
• Elixir of Reflection (T)
• Totems of the Wolf (T)
• Meat Foods (T)

my blog, my life

March 4, 2010

my blog , my life

Shaiya Player Guide – get started

June 11, 2009

Logging In

To login to Shaiya, you will need to use your Aeria Games account. If you have not registered for a free account, you can do so any any time here.

The first time you login you will have to choose between the Alliance of Light (Humans & Elves) or the Union of Fury (Vails & Deatheaters)

Creating Your First Character

When creating your character, you will need to select the Name, Class, Sex, Job (a.k.a profession for the character), and appearance for your character. You will now also have to choose the Mode for your gameplay experience. The modes are as followed:

·           Easy – This mode should only be played by those who have no experience playing MMORPGs. Level cap is 30, experience gain is 2x, and no special skills are available.

·           Normal – This mode is for players who have some experiences with MMORPGs. Players must reach level 40 in Normal mode before Hard mode will be made available.

·           Hard – Level requirements are much harder in this mode, but Status and Skill Bonuses are increased. Players who reach level 40 in Hard mode will unlock Ultimate mode.

·           Ultimate – Level requirements are the same as in Hard mode, but Status and Skill bonuses are increased and players can use exclusive items, skills, spells, and bonuses only available to Ultimate characters. WARNING!!! Characters who die in Ultimate mode will be deleted if not resurrected within 3 minutes. This mode is only for those players looking for the Ultimate experience.

HUD/GUI Definition

1.        Player’s Status Window: Displays Character Name, Level, Current HP, Current MP, and Stamina.

2.        Target Page: Displays stats for targeted enemy or player (name, status, characteristic).

3.        Buff/DeBuff Check: Shows current Buff (or DeBuff) Magic and the Magic’s remaining time.

4.        Hotkey Bar [shortcut P]: Emotes, Basic Behaviors, Skills, Magic and Consumable items may be dragged into the Hotkey Slots and activated using the 1~0 keys. Pressing the + button on the Hotkey bar will add a second Bar to the player HUD (These slots are activated using the NumPad 1~0 keys). Pressing the Arrow button will reorient the Hotkey Bar from Vertical to Horizontal.

5.        Character Name: Player’s Character Name. Identity Code or Rank may appear at the sides of the name while in a Party or in PVP mode.

6.        Radar [shortcut V]: Indicates Enemy Locations, NPCs, Quests and Quest Rewards. Clicking on the ‘+’ or ‘-‘ will zoom in and out. Clicking on the parchment paper (Shortcut M) will bring up the Mini Map of the entire realm.

7.        Function Buttons (From left to right): Shop, Status, Inventory, Assistant Skill, Quest, Community, Options.

8.        Shop: This is where players can spend Aeria Points to enhance their gameplay experience.

Map

To bring up your map press the ‘M’ key on your keyboard or press the parchment button on the radar.

1.        The yellow icons on your map are NPC quests. Go to these points and speak with the NPC who has an icon floating above their head

2.        These are portal gates. There are many of these on every map, but important ones will always be marked on the map.

3.        The blue icons are NPCs you need to visit after you’ve met all of the requirements for your quest. These NPCs will give you your reward!

Quests (Obtaining and Completing)

1.        All available quests are shown on the Mini Map as yellow orbs.

2.        NPCs offering quests at these locations will have a glowing symbol over their head.

3.        Double Clicking on these NPCs will bring up the option to Trade or Talk to the NPC. Select Talk to learn about any Quests offered.

4.        Selecting Talk will bring up the NPC’s quest window. Here you will learn tales of the lands you are adventuring in, and you will be given the opportunity to perform tasks for fabulous rewards and experience! If you like the sound of the Quest offered click on the Accept button. If you do not want to take the offered quests, click the Cancel button.

5.        After selecting a quest you can review it and any other accepted quests by pressing the Shortcut Key ‘U’. This will bring up the Quests window. Here all active quests will be listed in Green, and quests that have all requirements fulfilled will be listed in Yellow.

6.        Once you have fulfilled all of a quest’s requirements, look for the Blue orb on your mini-map. This will usually be the NPC who first gave you the quest, and now they are awaiting your return so they may give you a reward for your efforts.

Movement in Shaiya

Movement within the world of Shaiya is very simple. To move your character to a location you have two options.

Option 1: Point and Click method. Simply click on a location you wish your character to run to and they will. Hold down the right mouse button to look around the world. You can also do this using the arrow keys on your keyboard.

Option 2: Shaiya also supports ‘W’ ‘A’ ‘S’ ‘D’ movement as well. Pressing ‘W’ will move your character forward, ‘S’ will move them backward, ‘A’ will turn your character to the left, ‘D’ will turn your character to the right, ‘Q’ will make your character strafe left, and ‘E’ will make your character strafe right.

*** Double tapping W will make your character run forward until you stop them by pressing a key again *** Double tapping ‘Q’, ‘S’, or ‘E’ will make your character leap through the air in an acrobatic display *** The Space Bar makes your character jump. *** If you ever get stuck or want to be instantly transported to the nearest City, simply type /return into your chat window and press Enter.

Hunting and fighting in Shaiya

When an enemy is on the screen you can attack them by placing your mouse cursor over them. When the cursor turns into a sword you can click on them once to target them. You can now either cast a spell or use a skill to attack your enemy, or simply click on them again to perform your normal attack.

Chatting in Shaiya

Pressing ‘Enter’ at any time will open up the chat box in Shaiya. Here you can type in any text and have it displayed in game so you can communicate with other players.

If you do not wish to broadcast your chat publicly, there are also other options for chatting. These can be accessed from the drop down menu to the left of the chat box.

·           Normal – Regular chat that broadcasts to any players within listening distance.

·           Whisper – This is a direct chat to another player. You will have to enter the player’s character name and then the message you would like to send.

·           Party – This message will only be heard by members of your party.

·           Guild – This message will only be heard by members of your guild.

·           Trades – This is used when you would like to broadcast messages concerning the buying, selling or trading of items. *Note: Until you reach level 11, you will not be able to talk on Trades chat.

 

 

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DAOC Player Guide

June 10, 2009

Starting a new character in DAoC has never been easier with all these new expansions. It is much easier to level a pet friendly class with a heal over time bot than to level any other character. For midgard you would use a spiritmaster specced into summoning, for hibernia you can use an enchanter and for albion a necromancer. These pets are able to take down much more mobs than the average toon. With a heal over time bot or a buff bot they can take down 5-10 mobs at once. Keep in mind it is much faster if you leveled a power level bot and a buff bot then level your main rvr toons after.

With a buffed summoning pet you can take down 5-10 yellow con buff mobs with a few heals or heal overtime. If you’re pet is master level 9 you can take down even more. I have done about 30-40 yellow con mobs with a heal over time. The ideal place is level at is passage of conflict or task dungeons. I prefer Passage of conflict because of the respec stones that drops along with decent rog loot. Passage of conflict also gives out much higher experience points than the average zones and task dungeons.

You can make about 10 plat leveling a new character from 1-50. If respec stones drop, you can probably sell them for 1 to 2 extra plats. I usually get about 5 from leveling a character 1 to 50. I normally stop power leveling at level 47 in which you are then able to get the free level to 48. After getting to level 48 I prefer to quest for the rest of the experience. From 48 you can do the necklace quest in which you should be able to get 48 and a half. After hitting 48.5 you can do the commander quests in your capital cities. That should be able to get you to 49.5 and it only takes about 1 hour to complete them all.

From 49.5 I would start joining raids for master levels or artifact credits. You can even start rvring as well. Getting to 50 should be easy considering you have so many other stuff that you can do. Personally I would just go out to rvr, collect bounty points and buy whatever credit I need, which are usually master level credits & artifact credits. Keep in mind, it takes about 60 hours of play time to get to 50, but for a pet summoning class it would take maybe 24 hours. Having an additional class such as a summoning class can help with farming plat and items. Good luck and enjoy.

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PSU NPC Price List (X360) 1. Weapons and Photon Arts(Discs) – 1 From IG2T.COM

May 10, 2009

PSU NPC Price List (X360) 1. Weapons and Photon Arts(Discs) – 1 From IG2T.COM

==============================================================================
TABLE OF CONTENTS
==============================================================================

1. Weapons and Photon Arts(Discs)
2. Armor and Units
3. Synth Materials
4. Consumables
5. Traps
6. Room Stuff
7. Clothes
8. Parts
9. Makeovers

==============================================================================
WEAPONS
==============================================================================
NOTE:Photon Arts that match each weapon
are listed at the end of each weapon type
KSS means Kubara Spread Store

Item(Star Rating) : Weapon : Synth Board : Shop
: Price : Price : Location

1-hand Blades
Saber(*1) 350 : [B]180 GRM
Sabra(*1) 350 : [B]180 Yohmei
Sevara(*1) 350 : [B]180 Tenora
Brand(*2) 800 : [B]350 GRM
Branera(*2) 800 : [B]350 Yohmei
Seva Brada(*2) 800 : [B]350 Tenora
Buster(*3) 2000 : [B]1000 GRM
Bastara(*3) 2000 : [B]1000 Yohmei
Seva Sata(*3) 2000 : [B]1000 Tenora
Pallasch(*4) 8600 : [B]4300 GRM
Palasra(*4) 8600 : [B]4300 Yohmei
Seva Palassa(*4) 8600 : [B]4300 Tenora
Durandal(*5) 18500 : [B]9250 GRM
Derdira(*5) 18500 : [B]9250 Yohmei
Seva Drada(*5) 18500 : [B]9250 Tenora
Falchion(*6) 35000 : [B]23400 GRM
Falchiora(*6) 35000 : [B]23400 Yohmei
Seva Falsan(*6) 35000 : [B]23400 Tenora
Sabic(*6) ? : [B]11700 KSS
Sabrac(*6) ? : [B]11700 KSS
Sevarac(*6) ? : [B]11700 KSS
Jitseen(*7) 90000 : [B]60000 GRM
Murasamera(*7) 90000 : [B]60000 Yohmei
Rapier(*8) 165000 : [B]110000 GRM
Masamunera(*8) ? : [B]110000 Yohmei
Jitseec(*8) ? : [B]55000 KSS
Murasamerac(*8) ? : [B]55000 KSS
Buccaneer(*9) ? : [B]165000 GRM

Rising Strike(*1) 1000
Gravity Strike(*4) 9000

Twin Blades
Twin Saber(*1) 350 : [B]180 GRM
Ryo-Sabra(*1) 350 : [B]180 Yohmei
Al Sevara(*1) 350 : [B]180 Tenora
Twin Brand(*2) 800 : [B]350 GRM
Ryo-Branera(*2) 800 : [B]350 Yohmei
Alseva Brada(*2) 800 : [B]350 Tenora
Twin Buster(*3) 2000 : [B]1000 GRM
Ryo-Basta(*3) 2000 : [B]1000 Yohmei
Alseva Bata(*3) 2000 : [B]1000 Tenora
Dual Pallasch(*4) 8600 : [B]4300 GRM
Ryo-Palasra(*4) 8600 : [B]4300 Yohmei
Alseva Palassa(*4) 8600 : [B]4300 Tenora
Dual Slasher(*5) 18500 : [B]9250 GRM
Ryo-Deran(*5) 18500 : [B]9250 Yohmei
Alseva Drada(*5) 18500 : [B]9250 Tenora
Dual Durandal(*6) 35000 : [B]23400 GRM
Ryo-Slasha(*6) 35000 : [B]23400 Yohmei
Alseva Falsan(*6) 35000 : [B]23400 Tenora
Twin Sabic(*6) ? : [B]11700 KSS
Ryo-Sabrac(*6) ? : [B]11700 KSS
Al Sevac(*6) ? : [B]11700 KSS
Death Dancer(*7) 90000 : [B]60000 GRM
Ryo-Sabed(*7) 90000 : [B]60000 Yohmei
Sharp Twins(*8) 165000 : [B]110000 GRM
Ryo-Surdoh(*8) ? : [B]110000 Yohmei
Deathdancec(*8) ? : [B]55000 KSS
Ryo-Sabedoc(*8) ? : [B]55000 KSS
Heavy Twins(*9) ? : [B]165000 GRM

Rising Crush(*1) 1000
Assault Crush(*4) 18000

Double Blades
Double Saber(*7) 90000 : [B]60000 GRM
Ohsobra(*7) 90000 : [B]60000 Yohmei
Bone Dance(*8) 165000 : [B]110000 GRM
Hodrisobra(*8) ? : [B]110000 Yohmei
Double Sabic(*8) ? : [B]55000 KSS
Ohsobrac(*8) ? : [B]55000 KSS
Nightwalker(*9) ? : [B]165000 GRM

Spiral Dance(*1) 10000
Gravity Dance(*4) 36000

Long Swords
Sword(*1) 350 : [B]180 GRM
Saud (*1) 350 : [B]180 Yohmei
Sodad(*1) 350 : [B]180 Tenora
Gigush(*2) 800 : [B]350 GRM
Gigasaud(*2) 800 : [B]350 Yohmei
Soda Gigassa(*2) 800 : [B]350 Tenora
Breaker(*3) 2000 : [B]1000 GRM
Brekaud(*3) 2000 : [B]1000 Yohmei
Soda Brekka(*3) 2000 : [B]1000 Tenora
Claymore(*4) 8600 : [B]4300 GRM
Claymaud(*4) 8600 : [B]4300 Yohmei
Soda Clayma(*4) 8600 : [B]4300 Tenora
Calibur(*5) 18500 : [B]9250 GRM
Calaud(*5) 18500 : [B]9250 Yohmei
Soda Caliba(*5) 18500 : [B]9250 Tenora
Ascalon(*6) 35000 : [B]23400 GRM
Ascaud(*6) 35000 : [B]23400 Yohmei
Soda Accas(*6) 35000 : [B]23400 Tenora
Swordoc(*6) ? : [B]11700 KSS
Saudoc(*6) ? : [B]11700 KSS
Sodadoc(*6) ? : [B]11700 KSS
Hanzo(*7) 90000 : [B]60000 GRM
Soda Hazzo(*7) 90000 : [B]60000 Tenora
Jogiri(*8) 165000 : [B]110000 GRM
Soda Joggi(*8) ? : [B]110000 Tenora
Hanzoc(*8) ? : [B]55000 KSS
Soda Hazzoc(*8) ? : [B]55000 KSS
Caliburn(*9) ? : [B]165000 GRM

Tornado Break(*1) 1000
Spinning Break(*4) 18000

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This article is copy from ig2t.wow gold

Villains – Circle of Thorns

May 10, 2009

Villains – Circle of Thorns

In the 1890’s, upper class England found itself amid a tremendous upsurge of interest in the occult. Most of these dilettantes were more interested in the carnal aspects of ritual magic than in any kind of true arcane knowledge. There were, however, a few exceptions…among them the Baron Zoria. The charismatic Zoria came to England in 1890, allegedly from Russia, and quickly developed a reputation as a fanatic, outré, and decidedly unpleasant figure. Despite (or perhaps because of) this reputation, the Baron managed to acquire a small circle of devotees.

Zoria’s burgeoning cult focused most of its energies on searching for signs of the long lost city of Oranbega. Although most people believe the mythic city was “invented” by Girolamo da Verrazano in his 1529 map of his brother’s explorations, Zoria believed the ancient underground city to be a real place. Apparently he was right. Moreover, he was more right than he ever imagined in his wildest dreams. Zoria claimed that Oranbega had sunk beneath the earth tens of thousands of years ago during a war between the Sorcerer Kings of Oranbega and the Warlords of Mu. Zoria felt that if he could unlock the key to entering this lost city, untold powers would be his to control.

Rather than mounting archeological expeditions or combing through dusty archives, Zoria chose a more direct approach. He set about contacting the spirits of the dead Oranbegan Sorcerer Kings. Apparently he was successful, for in a ceremony on the winter’s solstice of 1898, the Circle of Thorns was born. Zoria and each of his followers took a strange thorn, given to Zoria by the Oranbegan spirits. They simultaneously drove the bizarre spines into their chests, sinking them straight into their own hearts. The wounds closed as quickly as they had opened, sealing the enchanted thorns deep in their bodies and imbuing each with unique magical powers beyond anything they had ever possessed.

For the next year, the cult reveled in its newfound power. They indulged every whim and quickly established themselves at the top of Europe’s secretive mystic underground. Dozens, then hundreds flocked to them, desirous of tapping into the same energies that they seemed to have mastered. Their meteoric rise drew scorn and derision from other, more established groups like the Golden Dawn and O.T.O. Aliester Crowley himself decried them as charlatans and fools. It also attracted the attention of Christian and secular groups that feared the magicians’ negative influence over the good and decent folk of Europe. Several nations passed laws banning the Circle from practicing its beliefs within their borders.

Zoria and his followers seemed largely unconcerned. They were already planning their next move. In 1914, as war broke out on the continent, the Circle of Thorns left en masse for the United States. Varrazano’s original map had located an entrance to Oranbega on the east coast of North America. Although later copies of the map showed the city in New England, Zoria believed this to be a deception. His own communion with the spirits pinpointed the location as being beneath the burgeoning metropolis that we know today as Paragon City.

Throughout the next six years the Circle of Thorns disappeared from view. Many in Europe thought that some no doubt well-deserved occult disaster had befallen them. In fact, Zoria and his core membership were busy searching for a physical entrance to Oranbega. To hear them tell it, they were successful. All of a sudden, the Circle re-emerged, this time with a decidedly public face. They formed a private but well-known gentlemen’s club that became one the most notorious speakeasies of the Prohibition era.

The Roaring ‘20’s were a golden time for the Circle of Thorns. The hedonists of the Jazz Age embraced Zoria’s dark and dangerous reputation and the Circle went on a barely concealed black magic spree. They performed human sacrifices, summoned demons, and magically manipulated events with impunity. Their mystical divinations prepared them for the coming Great Depression and the Circle and its members lived out hard economic times in relative luxury. What they didn’t divine was the rise of the masked crime fighter in American society.

In 1933, when children from poor neighborhoods started disappearing from their homes in the middle of the night, police and heroes alike were entirely baffled. There were no signs of forced entry, no clues at all. It wasn’t until the new hero known as The Dream Doctor started on the case that the true nature of the Circle of Thorns became public knowledge. A master of sorcery himself, the Dream Doctor recognized the hand of black magic in the kidnappings and traced the mystic trail back to the private club used by the Circle for its meetings.

At midnight on the anniversary of the Circle’s founding, The Dream Doctor burst in upon the foul cultists just as they prepared to sacrifice the poor children. As preternatural night engulfed the ritual chamber, the hero moved among them, his mystic blasts and spirit allies smashing through the cultists and freeing the children before Baron Zoria and his cronies knew what had happened. While the Circle’s highest-ranking members escaped, The Dream Doctor managed to capture most of the rest of the cult and bring them to justice.

That night in 1933 was the end of the Circle of Thorn’s existence as a public organization. Baron Zoria and his followers literally fled into the underground, allegedly taking up quarters in the dank and dangerous ruins of Oranbega. Their first order of business was taking vengeance upon the man who had ruined them: The Dream Doctor. Knowing full well what would happen to him, the Doctor gathered about him a group of civic-minded magicians, occultists, and scholars to help protect the city against future threats from the Circle of Thorns. He called this group the Midnight Squad, and the organization persists to this day as one of the premiere superhero organizations in Paragon City.

Over the next few decades, the Circle of Thorns and the Midnight Squad continued to skirmish back and forth. Unfortunately, since only the Circle knew how to enter the lost city of Oranbega, they always had a safe and secure base to retreat in when matters grew desperate. Try as they might, the Midnight Squad could not crack the mystery of the sunken city. By the 1990’s the Circle of Thorns seemed to have dwindled to a mere shadow of its former might. Except for the occasional museum theft or kidnapped antiquarian, the villains seldom seemed to rise from their chthonic chambers.

What no one could have expected is that it would be an alien invasion that both opened the way to Oranbega and simultaneously reinvigorated the Circle of Thorns. During the Rikti War, the extra-dimensional attackers used the subway tunnels and other underground chambers as bases of operation. They excavated more rooms as they needed them, using a variation on their portal technology. Apparently, the magical runes and protection spells hiding Oranbega from the rest of the world had no effect on technology from another dimension. The Rikti had accidentally discovered the vast underground lair of the Circle of Thorns.

Although most of the city’s heroes are loathe to admit it, this unintended revelation may well have played a key roll in turning the tide of the Rikti War. The Circle, long dormant, was not nearly as dead as many had imagined. The aliens found themselves not only fighting super powered heroes on the surface, but magic wielding, demon summoning fanatics down below. The now quite aged Baron Zoria himself led the charge at the head of his elite Thorn Wielders against the aliens, pushing them out of Oranbega and the surrounding caves.

No paper ever reported the Circle of Thorns’ role, nor did any of the hero organizations acknowledge the existence of Oranbega. Indeed, few of them knew for certain what exactly had happened to the Rikti underground. Nevertheless, after the war, rumors told of ancient, gold encrusted ruins beneath the streets of Paragon City. Fortune hunters, amateur archeologists, and even some heroes went down into the depths in search of fame and fortune. As might be predicted, none of them returned. At least, none of them returned as they were when they went down.

They say that necessity is the mother of invention. With their impenetrable magic cloak destroyed by the Rikti, the Circle of Thorns knew it was only a matter of time before the Midnight Squad or some other noisome hero group would get curious and start causing trouble. And so Baron Zoria and his followers decided to take a more proactive approach in their own defense. They began with those initial explorers, capturing the trespassers and then supplanting their souls with the long-dead spirits of the original Oranbegans. When folks learned better than to go looking in dark caves for lost cities, the Circle of Thorns began to more actively “recruit” new members. They sent expeditions to the surface to snatch more innocents for Oranbegan supplantation. In the meantime…they sought new — if less effective — ways, to hide their secret city from interlopers.

Today the Circle of Thorns has swelled in membership because of their press gang practices. Now, for the first time in decades, Baron Zoria’s ambition seems to be stirring. With the city in such a chaotic state, the Midnight Squad believes that The Circle is preparing to make a play for real power in the surface world. Robe-clad cult members have been seen on the surface in several locations. Strange new social clubs and cults have popped up in many neighborhoods, espousing beliefs very similar to those of the Circle, and many of these have turned overnight from simple spiritual movements to murderous cabals. Now the Midnight Squad is busy trying to put a stop to this burgeoning occult threat, but the more problems they encounter in Paragon City, the harder it is to find time to search out entrances to lost Oranbega. Which is, no doubt, just as Baron Zoria intends…

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Quickstart Guide – Your First Day as a Hero

May 10, 2009

Quickstart Guide – Your First Day as a Hero

Your First Day as a Hero

When you have finished creating your character, you may begin adventuring in Paragon City. We strongly recommend you start with the tutorial provided in the game. Not only will this show you the basics of movement, navigation, combat and dealing with non-player characters (NPCs), but when you complete the tutorial you will have enough experience to progress to second level.
Remember, in the tutorial don’t just rely on the text messages from NPCs; you must also pay attention to the reminders automatically placed on your map and the other informational screens.

Statesman’s Tip: We recommend you do the tutorial every time you start a new character, even if you’re already an experienced player. It doesn’t take long, and it’s a good way to pick up your first level of experience.

When you complete the tutorial, you will be asked if you prefer to start the game in Atlas Park, or in Galaxy City. Both zones are equally well suited to beginning players. Once you’ve selected your starting zone, you’ll be dropped near one of the city’s respected newbie trainers, either Ms. Liberty in Atlas Park, or the Backstreet Brawler in Galaxy City. Report to your trainer to get your training for second level, which will include the selection of one additional power. Your trainer will also give you the name of your first contact (the identity of your first contact is determined by your Origin and by which zone you chose to begin in).

Now you should go and meet your contact. You will find him or her inside the building near the trainer (the Paragon City Hall in Atlas Park, or the Freedom Corps building in Galaxy City). Your contact will offer you a choice of missions to begin your adventuring career.

Now you are ready to begin active crime fighting. You can either patrol the streets looking for the criminal element, or go ahead and tackle your first mission. It’s up to you. Pay attention to your map, which will reveal more and more of the zone as you explore. Be cautious about crossing the yellow or red lines on your map, as these mark off more dangerous areas of the zone.

Statesman’s Tip: Don’t bite off more than you can chew. The number of enemies you can take on at one time depends on your Archetype and power choices, but beware of large groups of foes. Look for white or blue enemies to engage, be careful about taking on yellows, and avoid orange or higher. You do have one thing going for you, though; for your first five levels, you don’t accrue any XP debt if you’re defeated, you’re just taken to the hospital and healed.

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DAOC Game Profile

May 10, 2009

DAOC Game Profile

Character Classes

Character Classes Players of Dark Age of Camelot are greeted with not only 15 races to choose from, but also 44 character classes providing players with numerous gameplay styles. Each realm has a set of classes available to it, which provide a certain strength to the realm as a whole.

Classss of Albion

Armsman The footsoldier of Albion, the Armsman is the main fighter of the Realm. He can use almost any weapon and armor, as well as the ability to wield crossbows and polearms.
Cabalist Spellcasters who specialize in the study and manipulation of spirit magic, Cabalists gain the ability to summon a pet to do their bidding, as well as blind and disease their enemies.
Cleric The primary healing class of the Realm, the Cleric can prepare their friends for battle as well as aid them during and after the conflict.
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Animist Animists are a Hibernian primary spellcasting class that has an affinity with plants. They are able to animate plant life and other natural phenomena (phosphorescence, etc.) and use it to craft spells that damage their opponents. This class is only available to Shrouded Isles users.
Bard Straight from the pages of Celtic Lore, the Bard is a combination Druid, fighter, and songmaster. He is adept at exhorting his friends in battle.
Blademaster The light fighter of Hibernia. Specializes in combat styles that require him to focus on his position in combat, as well as the ability to use two weapons at once.
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Berserker Patrons of Modi, the Norse god of battle-rage, Berserkers are light fighters who eschew heavy armor and rely on wielding two weapons at once, as well as positional combat styles.
Bonedancer The Bonedancer is a Midgard pet caster who follows the Valkyn ancient pre-Norse god Bogdar. The heart of this new class is that they are a pet caster who can summon more than one pet at a time, at higher levels. However, they control only one pet directly, the commander – all the other minions are controlled by the commander. This class is only available to Shrouded Isles users.
Healer Followers of Eir, the Norse goddess of healing, Healers aid their comrades in battle with a variety of healing and buffing magic as well as powerful crowd-control spells.

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WOW Alliance Guide – 1.NIGHT ELF START-1.1Teldrassil

May 10, 2009

WOW Alliance Guide – 1.NIGHT ELF START-1.1Teldrassil
Level 1
1. A(58,44) Get The Balance of Nature from Conservator Ilthalaine.
2. A(59,45 ) q Kill 7 Young Nightsabers and 4 Young Thistle Boars.

Level 2
1. A(58,33) Turn in The Balance of Nature and get your classes’ Sigil quest and The Balance of Nature, Part 2 from Conservator Ilthalaine.
2. A(59,42) Get The Woodland Protector from Melithar Staghelm.
3. A(60,41) Get A Good Friend from Dirania Silvershine.
4. A(x,y varies) Turn in your Sigil quest at your trainer – will vary based on class.
5. B(61,38) Kill 7 Mangy Nightsabers and 7 Thistle Boars.
Level 3
1. A(57,41) Get Webwood Venom from Gilshalan Windwalker.
2. C(54,32) Turn in A Good Friend and get A Friend in Need from Iverron.
3. A(60,41) Turn in A Friend in Need and get Iverron’s Antidote from Dirania Silvershine.
4. A(58,44) Turn in The Balance of Nature, Part 2 to Conservator Ilthalaine
5. A(57,45) q Turn in The Woodland Protector and get Woodland Protector, Part 2 from Tarindrella.
6. D(56,45) q Kill Grell until you have 8 [Fell Moss] and 7 [Hyacinth Mushrooms].
Level 4
1. A(57,45) q Turn in the Woodland Protector, Part 2 to Tarindrella.
2. E(57,39) q Use Moonpetal Lillies until you have 4 [Moonpetal Lily].
3. F(56,33) q Kill Webwood Spiders until you have 1 [Webwood Ichor] and 10 [Webwood Venom Sac].
4. A(57, 41) Turn in Webwood Venom and get Webwood Egg from Gilshalan Windwalker.
5. A(60,41) Turn in Iverron’s Antidote and get Iverron’s Antidote, Part 2 from Dirania Silvershine.
6. C(54,32) Turn in Iverron’s Antidote, Part 2 to Iverron.
Level 5
1. F(56,26) Use Webwood Eggs to get a [Webwood Egg].

2. A(57,41) Turn in Webwood Egg and get Tenaron’s Summons from Gilshalan Windwalker. 3. A(59,39) Head up the ramp, turn in Tenaron’s Summons and get Crown of the Earth from Tenaron Stormgrip.
4. G(59,33) Use the [Crystal Phial] in the moonwell.
5. A(59,39) Turn in Crown of the Earth and get Crown of the Earth, Part 2 from Tenaron Stormgrip.
6. H(61,47) Get Dolanaar Delivery from Porthannius.
7. I(60,56) Get Zenn’s Bidding from Zenn Foulhoof.
8. J(56,57) Get Denalan’s Earth from Syral Bladeleaf and A Troubling Breeze from Athridas Bearmantle.
9. J(55,56) Head upstairs and get The Emerald Dreamcatcher and Twisted Hatred from Tallonkai Swiftroot.
10. J(55,59) Turn in Dolanaar Delivery to Innkeeper Keldamyr and make the inn your home.
11. J(56,61) Turn in Crown of the Earth, Part 2 and get Crown of the Earth, Part 3 from Corithras Moonrage.
12. I(57,56) q Kill Strigid Owls until you have 3 [Strigid Owl Feather], Webwood Lurkers until you have 3 [Webwood Spider Silk], and Nightsabers until you have 3 [Nightsaber Fang]. Keep killing Webwood Lurkers until you have 7 [Small Spider Leg].
Level 6
1. I(60,56) Turn in Zenn’s Bidding to Zenn Foulhoof.
2. J(57,61) Get cooking from Zarrin, then get Recipe of the Kaldorei and turn it in to Nyoma.
3. J(56,57) Get Seek Redemption! from Syral Bladeleaf.
4. I(59,56) q Use Fel Cones until you have 3 [Fel Cone].
5. I(60,56) Turn in Seek Redemption! to Zenn Foulhoof.
6. K(63,58) Use the [Jade Phial] in the moonwell
7. L(66,58) Turn in A Troubling Breeze and get Gnarlpine Corruption from Gaerolas Talverthorn’s corpse in the first building.
8. L(67,59) Use Tallonkai’s Dresser inside the last building to get the [Emerald Dreamcatcher].

9. J(56,57) Turn in Gnarlpine Corruption and get Relics of Wakening from Athridas Bearmantle
10. J(55,56) Turn in The Emerald Dreamcatcher and get Ferocitas the Dream Eater from Tallonkai Swiftroot.
11. J(56,61) Turn in Crown of the Earth, Part 3 and get Crown of the Earth, Part 4 from Corithras Moonrage.
12. M(60,68) Turn in Denalan’s Earth and get Timberling Seed and Timberling Sprouts from Denalan.
13. M(60,69) q Kill Timberlings until you have 8 [Timberling Seed] and use Timberling Sprouts until you have 12 [Timberling Sprout].
Level 7
1. M(60,68) Turn in Timberling Seed and Timberling Sprouts and get Rellian Greenspyre from Denalan.
2. N(68,53) q Kill 7 Gnarlpine Mystics and Ferocitas the Dream Eater.
3. J(55,56) Turn in Ferocitas the Dream Eater to Tallonkai Swiftroot.
4. (54,58) q Get The Road to Darnassus from Moon Priestess Amara.
5. O(42,67) Use the [Tourmaline Phial] in the moonwell.
6. P(48,55) q Kill 6 Gnarlpine Ambushers.
Level 8
1. Q(44,57) N Head into the Ban’ethil Barrow Den, go across the first bridge on your right, use the Chest of the Black Feather to get the [Black Feather Quill], head across the bridge on your left, use the Chest of Nesting to get the [Rune of Nesting], head down beneath both bridges and across the next bridge, get The Sleeping Druid from Oben Rageclaw, head beneath that bridge, use the Chest of the Sky to get the [Sapphire of the Sky], kill Gnarlpine Shamans until you have a [Shaman Voodoo Charm], head back up across the bridge, turn in The Sleeping Druid and get Druid of the Claw, head down the other passageway, kill Rageclaw, use the [Voodoo Charm] on his corpse, head up the center ramp, across the bridge on the right and through the tunnel to use the Chest of the Raven Claw to get the [Raven Claw Talisman], head back up, and turn in Druid of the Claw to Oben Rageclaw.

2. J(54,58) q Turn in The Road to Darnassus to Moon Priestess Amara.
Level 9
1. J(56,61) Turn in Crown of the Earth, Part 4 and get Crown of the Earth, Part 5 from Corithras Moonrage.
2. J(55,56) Turn in Relics of Wakening and get Ursal the Mauler from Athridas Bearmantle
3. R(54,52) N Kill Lord Melenas at the back of the cave near the pool on a ledge, and get [Melenas’ Head] from his corpse.
4. J(55,56) Turn in Twisted Hatred to Tallonkai Swiftroot.
Run to Darnassus.

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